Thankfully, the two characters in the thick of it all manage to show some real heart, grounding all the far-flung plot devices with a surprisingly human story, something the series has never been known for and never really attempted. It starts out ridiculous, then takes several turns for the implausible, only to plant its flag proudly on the chalky, dust-swept lands of the preposterous by game's end. The writing and voice work go a long way to sell this farce of a plot, but it's tolerable. Your old pal and former subordinate, Psycho, comes to bust you out so you can help him and his band of scrappy resistance fighters overthrow Cell, who through the manipulation of alien power sources has leveraged a slave-like control over society. The story begins over 20 years after the conclusion of Crysis 2, with Prophet, now the last living nanosuit soldier, being held in containment by Cell, the PMC-turned-conglomerate that was hunting him and his, uhhh…, host body throughout the last game. But I simply couldn't stop playing it, and I can't wait to play it again. Crysis 3 isn't perfect it's a tad too easy and the plot was more than a bit silly. Sure, I've had to crunch long play sessions to keep up with my workload before (comes with the job), but this is the first time in far too long that I've rolled the credits after one continuous session. I feel as though it's significant to mention this, not as some lazy way of critiquing its length-to-price ratio, but as a whole-hearted compliment. I completed Crysis 3 in one long, sweaty-palmed sitting.